Hello and Welcome to The Dungeons and Discourse Wiki
What is this about?
Dungeons and Discourse is a philosophy-themed tabletop RPG inspired from a comic created by Aaron Diaz in his series Dresden Codak. Players create a character based on real-world philosophical schools of thought, and fight it out using every dirty trick in their rhetorical repetoir. The game has a simple system aimed at being easy to learn, change, and enjoy.
No, give me a long dramatic introduction!
Imagine a world where ideas can not only change the course of history, the fate of nations but the very shape of the world.
This world is Deixis.
In this world, seething with intellectual minds, countless philosophers venture forth hoping to become heroes; seeking relics of bygone days, falling into the machinations of empire or bringing them down from the ground up. As mighty empires seek to vindicate their ideals and win the hearts and sometimes souls of the people, delicately maintaining the constantly shifting balance of power between ancient prophets and ambitious scientist who seek to control the fate of Deixis, the forces of madness and hypocrisy emerge from all the dark twisted corners of Deixis and the human psyche hoping to flood Deixis beneath a wave of irrationality. You must find your place in this world, either triumphing of the forces of intellectual dishonesty or slowly descending into the madness that is Dungeons and Discourse.
Coming soon to a table-top near you.
How Do I Help Out?
Click right here to join up, and post a word or two in the introduction thread in the forum. We need play-testers, storytellers, writers, artists, volunteers for campaigns and even a couple fans would be nice. So, whatever your talents are, or if you just want to say hello, you're more than welcome to pop by and post in the forum.
For those interested, there are also campaigns on at:
4:00-7:00 PM EST Tuesdays at #kwdndis www.magicstar.net
What's happening right now?
I'm in a bit of a rut as the sudden boom from starting the sight if over and I'm low on inspiration right now. I'm going to keep working on organization and hopefully some new content and ideas. What I really need right now is some fresh recruits willing to put aside a couple hours for the campaign and give this game a chance. Or at least drop a few words of encouragement by the forum.





