[Beta] Judaism

Class stats: 5 conviction, 5 charisma, 1 credibility.

Class Quale: Soul Food

A Jewish philosopher keeps a thermos of his Bubbe's hot chicken noodle soup on him at all times. Twice per day, out of combat, he may heal one hit level (going with beta rules here) of damage to himself.


Rank 1:
At Least Two Opinions:
Argument and debate off the cuff are the Jewish philosopher's bread and butter, or for those in the know, gefilte fish and chrein. Until his next turn, the Jewish philosopher may present a snappy rejoinder to any one attack (this must be roleplayed by the player to be effective). The philosopher and the attacking opponent make opposed Oratory+Charisma rolls. If the attacker wins, the attack proceeds as normal. If the player wins, the attacker is utterly stymied and the attack does no damage.

Rank 2:
For You, A Little Wisdom:
The Jewish philosopher regales his opponent with a long and seemingly irrelevant story. At the end of the convoluted tale, however, is a life lesson so critical and earthshaking that the opponent becomes Speechless and may not attack directly for as many turns as the attack dealt hit levels of damage. Due to the sheer length of this story, this ability requires two actions to complete, meaning that the player begins the attack in his first turn, and the attack strikes the opponent at the end of his next turn.

Laws of Kashrut:
The Jewish philosopher invokes a little-known bylaw that renders a certain type of damage "not kosher". For the next three turns, all damage of that type is halved (round down). This includes damage dealt by the philosopher's allies.

Rank 3:
The Rambam Says:
Select a number of opponents equal to Conviction score divided by three (round down). Instead of acting for his next three turns, the Jewish philosopher issues basic commands prefaced by the phrase "The Rambam says". All selected opponents must obey these commands to the best of their ability unless the player does not preface the command with "The Rambam says". Should any opponent so selected either fail to complete a valid command, or successfully complete an invalid command, he is knocked unconscious. The possible commands that the philosopher may issue are limited only in that they must not directly place the life or health of the selected opponents at risk, and that it must be an action that all the opponents can feasibly perform. Opponents so selected may still perform actions on their turns, so long as they also perform all valid commands issued by the player.

Rank 4:
A Jewish philosopher's argumentative skill truly shines in a two-person arena, in which he and an opponent can cross-examine one another to gain the most insight from the discussion. The player may designate one single opponent. For the remainder of the battle, actions performed by the player and that opponent can only effect one another, and nobody else can effect either of them. This effect does not end until the encounter ends, even if one of the combatants is incapacitated; however, it does end if either combatant dies.

Rank 5:
You Should Have A Dozen Like Yourself:
For one turn, the Jewish philosopher takes no actions, instead bemoaning the stress that his opponents have put him under. On his following turn, all opponents that dealt him damage last turn immediately take the amount of damage they dealt him, plus his Charisma score divided by five (rounded down).

Rank 6:
The Almighty Brisket:
The Jewish philosopher removes himself from battle and assembles his field kitchen. Until the end of the battle, he may take no combat actions. Beginning the second turn of battle, the wonderful smells emanating from his efforts provide a bonus to all skill checks made by his allies equal to his ranks in the Cooking skill. If the battle lasts longer than seven rounds, then the philosopher has had time to complete a meal of brisket, roasted potatoes and carrots, and challah; allies are healed of all damage at the end of the encounter by the delicious power of kosher beef.

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