Less Division Style

This guide assumes you have built a character under default rules, if not go there and read it first before building a LDS character.

The Less Division Style or LDS was designed to simplify the in game math for the player. Where default has to divide several stats by five as well as damage, LDS simply allows the players remove the division step. This allows for quicker battles with less math.

For those interested in playing in LDS style, below are the rules.


Filling out your Stats according to LD Rules

As opposed to the default rules that divide everything by five, LDS simply leaves them as they are. Therefore your stat are:

DAMAGE will be your CREdibility.
DEFENSE will be your CONviction divided by two, rounded down, plus one.
HEALING will be your CONviction divided by two, rounded down.
ELEMENT SLOTS will be your CHArisma divided by five, rounded down.
DEXTERITY is your CHArisma divided by ten, rounded down, plus one.

And finally, your HIT LEVELS are equal to twenty, plus your CONviction. Include space for both your current hit levels and your maximum hit levels, which will be the same - until you start fighting, anyway.

Examples
FREDERICK NIETZSCHE
CLASS: NIHILIST
AFFINITY: CHARISMA, CREDIBILITY
STATS: CON 1, CHA 5, CRE 5
BONUSES: DAMAGE: 5, DEFENSE: 1, HEALING: ZERO, ELEMENT SLOTS: 1, DEXTERTY: 1
HIT LEVELS: 20/20
QUALE: SCRAPPY, BIGOTED, SECRETLY MAD, GERMAN

MOHANDAS KARAMCHAND GANDHI
CLASS: HINDU (CUSTOM)
AFFINITY: CONVICTION
STATS: CON 10, CHA 1, CRE 1
BONUSES: DAMAGE: 1, DEFENSE: 6, HEALING: 5, ELEMENT SLOTS: ZERO, DEXTERTY: 1
HIT LEVELS: 30/30
QUALE: INDIAN (ASIAN), PACIFISTIC, REVOLUTIONARY

Converting Skills and Abilities

Due to the increase in Health points and basic damage, any ability that does a fixed amount of damage [ex. 1 per turn] has the damage multiplied by 5 [eg. 5 damage per turn].

Finishing Up

Yourshould be more or less converted now. Make sure Plot element damage and other things are also converted to

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