Utilitarians are the master number-crunchers of the philosophical world. While they claim no knowledge about grand schema, they believe wholeheartedly that the key to societal happiness, their ultimate goal, is the strict rationing of positive attributes and the marginalizing of the bad. This means, of course, that things like human happiness and pain are strictly quantifiable, and although they haven't yet figured out exactly how they can measure these things, it sure doesn't stop them from trying to spread their philosophy far and wide.
In smaller parties the utilitarian will serve mostly as tanks and minor damage dealers, focusing on his CON stat. In larger parties however he will likely fall behind as a tank and would find better use in CRE making him able to deal greater amounts of damage and redistribute buffs. Although it's better to keep a degree of balance between the two regardless.
5 CRE, 5 CON, 1 CHA
Maximize Utility- Standard Action.
Obsessive Number crunching pays off! The Caster tweaks his moves inorder to conserve motion and maximize his effiency.
Effect: The Utilitarian can both Heal and use a basic attack this turn however he does Skill+CRE/10 for his attack.
Good to the Greatest Number- Counter Action.
As every good utilitarian knows good is no good unless shared, and evil isn't too bad if it's kept contained.
Effect: With this sacred knowledge, you may change the target of a skill that harms multiple allies to only affecting you or you may change the target of a buff only affecting one character to affect up to CON/10 other characters.
Harm Principle- Counter Action.
The Utilitarian waits in abidance with the Harm Principle before lunging upon a foe.
Target: One opponent within X squares.
Effect: The Utilitarian skips his turn. However he delivers a powerful counter strike to the next opponent who deals damage during the following round, a delivering a total attack of Skill in Utilitarianism+2CRE/5.
Justified Ends- Standard Action.
The Utilitarian channels the spirit of Machiavelli to lash out against their foes
Roll: Flip a coin.
Effect: On heads, you deal double your standard attack on the target this turn.
On tails, you take CRE/10 damage rounded down and your party cannot use their CHA based attacks for one turn.
Triage- Standard Action.
The Utilitarian moves swiftly to prioritise the wounded. If you've got all your limbs, you'll just have to wait.
Effect: Prevent damage to friendly characters of your choice over the next round. One Character under 50% of his total hit levels is protected up to CON/5, rolled now; Two Characters beneath 75% of their total hit levels may be protected up to CON/10, rolled now; or all characters over 75% their total hit levels are protected for CON/15.
Felicific Calculus- Standard Action.
"Whose negends are these?!"
Effect: You deal X+CRE/5 damage, where X is the damage in hit levels you’ve taken in the last round. This may be split over any enemies that struck you in the last round.