Here's the place to discuss the development of Ethos.
Numinos- Capital of Ethos, similiar in many ways to Sigil, a top an infinite staircase ["Reaching to the heavens"]. Time travels slower in the city proper, a traveller may enter and leave over the course of a day and find the world has advanced a year in the world outside, the difference getting gradually more pronounced as they near the center. In the center are temples still dedicated to the old Sophian and Minervan Gods. Churches and temples spring into existence with enough followers only to disappear once they lose interest. As a result factions are formed around all major religions, trading followers and trying to save themselves from obscurity. The old religions of the center are strongly orthodox and fearful of a world that has left them behind, they, along with the other major old religions that are slowly shifting towards the center themselves, fight to preserve the shape of the world in their golden area. Others, cults and small Gods cling to existence and relevance near the edge, trying to escape slipping off the edge before the old titans who hold the center of the city.
Balancing the power between the two is the High Council, the supreme rulers of Pathos, which strives to mediate between the forces of tradition and modernization while guarding the interests of Ethos. Largely biased towards the old powers, with even many modern faiths clinging to it in hopes of integrating into the old faiths. Moderates and Modernists are steadily gaining ground, though time will tell how modern they are once they actually gain power.
Sancta Cedes: The Catholic Church, established on the western side of the city, a major stronghold of theirs as in Numinos, having embedded themselves long before the Reformation and done everything they could to keep them out.
Ecumenical Patriarchate of Numinos: The Orthodox church, established on the eastern side of the city, despite being allies they sometimes find themselves annoyed and worried at the encroachment of Sancta Cedes into unclaimed territories without first consulting them.
The Protestant Coalition: An Alliance formed by Non-Catholic/Orthoxdox Christians, that has managed to make it's way deeply into Numinos in relatively short time they have had. As they are not of a single faith, they are prone to in fighting opportunity of expansion seem scarce.
Sons of Romulus: The Old Minervans, who have clung to their existence in the center as ever more powerful and numerous new religions pushed their way in.
Followers of Muhammad: One of the two major religious factions of Hikmat and by far the largest of the two. The Followers of Muhammad have expanded deeply into the city. Quickly expanding with a reputation for ambition, their swift progress in to center was unprecedented, it is rivalled only by the Protestant Coalition. However, as time passed the Followers have become integrated into the old politics of the city, along with The Sons of Romulus, Sancta Cedes, The Patriarchate and The Hindus.
Disciples of Ali: Founded around the same time, the disciples of Ali were less successful in their conversions and are currently dwarfed in size by the Follower's faction. However they have carved themselves a decent sized niche in the middle ground and stubbornly hold on to it.
The Hindus: An old faith, though not native to Numinos, has gained a large following and integrated themselves among the old religions of Numinos. Lacking a definite hierarchy, they are not a faction, but are certainly a power to be considered.
Derived from "Death-Bearer", the city has many figurative names such as Lethe, Limbo and Sheol. Necrius is more a tomb then a city; the home of wayward souls who have not yet left behind their burdens and transcended to the afterlife. The City itself is shaped rather like a pyramid, littered with the bodies of former inhabitants, entrance and escape from the pyramid are possible only though a single, large front gate that takes many to operate. However, this is little matter as few inside the city have any wish to leave.
This drabness and boredom have turned many of the city's inhabitants into Lastmen. Philosophical Zombies are also common when a lost soul finds itself detached from the body. Gods of the Underworld often find themselves residing here, from Angels to Hades himself can be found inside these walls. The souls, or minds [depending on your own view point] often leave the pyramid when they have over come their personal burdens that have caused them to cling to Deixis.
More scientifically minded Deixians dismiss it as a mild form of Imagination or an excess of conviction that allows a person's consciousness exist past the death of the body as long as they have the conviction and will to do so.
Due to it's isolated position, many factions have emerged in Necrius;
The Repentants: Those who believe that they are being punished for their hatred and see prayer as their salvation, fall back on their old God or new found faith to attempt to repent for their sins. The largest faction, prevented only from stronger control due to a high turn over rate. Supported by many of the Gods and Angels residing over the realm, They have established a strict hierarchy in the Pyramid depending on denomination, with those who have proven themselves faithful on the top, progressing downwards as the individual is more skeptic and less orthodox with Atheists, Misotheists, Anti-Theists and smart-assed Pascallians on ground level. Much conflict exists for young souls trying to get higher and between Gods over who they should be repentant towards.
The Revolutionaries: A faction of old souls, who are spiteful towards both the Gods and their jailers and seek to avenge themselves for their fate against the Gods by derailing their plans and capturing the pyramid. While there are those among them who still transcend, they are fewer in number. Some believe that there is no afterlife and transcending is death, others fear reincarnation or damnation and strive to make a difference while still able.
The Doomed: Fatalists among the lower levels who believe that they are powerless to fight the will and plans of the Gods. The hold to apathy as a policy among their faction; the Gods shall do as they shall do, they are powerless to do anything more than sit and wait.
This is for Ethos in General. Ethos is a theocratic nation, divided into dominations and ruled by the council of Numinos. Each Priest jealously guards his domination and protects the patrons with in. In general the Priests are benevolent though are highly orthodox, conservative and generally distrusting of new ideas. Towards the border of the domains, there are preachers who have tried to modernize their church, but they are few in number and generally distrusted by all sides.
Proselytists and Apologists make up the majority of the nobility in this theocracy, with Proselytists generally tending to be more diplomatic while Apologists tend to be more battle hardened. Proselytists have a reputation for being sneaky and unchivalrous while Apologists tend to be criticized as overly conservative and hard-headed.
The Good guys, or at least allies to the protagonists would likely be the more northern groups, typically majorically Proselytists as they are more likely to accept hiring mercenaries and those outside the faith, as well as individual "Apologists Errant"s who take up just causes that appear doomed. The antagonists are many; scheming priests who put more effort into politics than faith and/or are attempting to convert those outside their boundaries, The Hoardes of gathering Lastmen in the Northeast, Monsters and beasts of old myths as well as angry neglected gods who refuse to gentle into the night, finally they might encounter pragmatic Logosians violating treaties, spying or even rogue splinter factions trying to start a war.
Gods, old and new are common sights, especially with in their own denominations. There can be several minor variations of the same god scattered through the area. Gods avoid open conflict where they can but player characters will often find themselves wrapped up in the schemes of rival gods.
Uhh, "Reformed" means Calvinist. You want "Protestant" not "Reformed" I think :)
It was initially a reference to the reformation. The Protestant Union sounds cacophonous, but usable if you can't think of alternatives.
Well, keep in mind sometimes I prefer to go for what sounds right over what would be technically right, though I was unaware that Reformists could refer exclusively to Calvinists so it was in need of change to prevent confusion. Anyway, Protestant Coalition sounds better than the rest of my options [Anti-Papal Coalition, The True Christian Union, etc] and should work from a technical angle.