Post suggestions for Enemies and Stats. Currently what we are using is rather outdated compared to the classes [which have been balanced since then] as such anyone willing to suggest improvements on old monsters or new monsters please post here.
Strolling through a dank cave, you come across an outcropping of crystalized selves. For each philosopher present, their level/3 crystals come alive and attacking, gaining the stats and appearance the philosopher had respectively 2, 4, 6, etc levels ago. (Numbers are up for balancing, just throwing out the idea)
Memeplex: A boss equivalent of the meme, consisting of a group of memes where each has the abillity to revive one or two fallen comerads if not attacked that round.
Chaos Butterflies: Anyone who's read Discworld know what these do.
Some philosophers who lose all their HPs too many times get their minds so scrambled they become Oxymorons, unable to notice event the most elementary contradictions in their ways of thinking. Examples:
Unquestioningly Agnostic/Sceptic Oxymoron
Violently Pacifistic Oxymoron (Tries to kill anyone who they see attacking anyone or anything)
Homunculus: Often found with quite a few spare bodies, be it organic or robotic, the homunculus will jump out of it's shell's head and run into another one unless defeated that round. Takes on different abillities but not stats depending on it's current body.
The Teapot: Nothing can defeat the Teapot, but it doesn't matter, because no one can prove it exists or not anyway.
Cave Dwellers: Able to summon Jungian Shadows, these beings will attack anyone that proclaims anything exists outside their cave.
While traversing an abandoned junkyard, you come across Hoyle's Darwinistic Jetfighter. The plane is constantly rebuilding and improving itself from parts in the junkyard, and though the adventurers are able to negate some of it's abillities or stat bonuses by attacking and knocking lose some parts, it's likely to replace them with better ones (Say by throwing three sets of dice and keeping the best score).
Straw men: Often shows up with other monsters, these beings can attach themselves to their enemies. All attacks done to the strawman are redirected to the attached target, who is unable to defend. Additionally, the straw man takes half as much damage as the attack did.
Homunculus need a little more work, but I really like where it's going. I think it'd be more interesting if it played more of a body snatcher role invading the heads of various philosophers in the party, though that role could be filled as well by Aristotle's Daemon. It just seems a little strange for it to be switching between bodies and would also be awkward to fight because of it.
…Maybe a plot element that allows you to summon a miniture self?
Regardless, I like it and it has potential.
The Teapot strikes me more as a plot element.
Cave Dwellers are interesting, but I'm not sure about. I'd sooner that they cave dwellers were either hapless NPCs or mere shadows to the their actual Shadows.
Evovling Machines seem quite promising but is there a reason it is jetfighter? I had never heard of it and google turned up nothing.
Strawmen are again interesting but are slightly to similar to the Violinist that way.
I like the Evolving Machine idea but I feel a jet fighter is overly specific.
We can probably make it work somehow.
Like I said, it was just a personal choice, feel free to change it. I'm just throwing out these ideas as they come to me anyway, so feel free to change and refine them as needed.
Mandelbug: These beetles have quite brittle shell that, while not very strong against direct attacks, contain their strongest defence. When they feel threatened they turn around and raise their shells, attempting to scare off the attackers with the intricate patterns on the inside of it's shell.
Attack: Infinite Complexity/Ohgodicanseeforever
Does damage some number of dice + (target's cre or cha, whichever is higher - own con) as the target is either amazed at how such complexity can be described with such simple rules, or is just entranced by the pretty colors.
3 CON, 1 CRE, 1 CHA.
Effect: When encountered each character must flip a coin. Those who get heads treat it as a "Duck" and use the Left HP, Those who get tails treat is as a "Rabbit" and use the Right HP.
Maxwell's demon, Laplace's demon, Searle's Chinese room, Avicenna's floating man, Putnam's twins, Wigner's friend (has a Schrodinger's cat), ghost in the machine and Buridan's ass.
When I've got more time I'll work on statting them out. I like the suggestions so far. Some form of homunculus and straw man need to exist.
All excellent ideas, I look forward to the stats. PM me if you want any advice or consultation, as I'd be more than happy to help where possible.
Strawman and Homunculus are both musts as well, the only dely in a few cases is the question as to whether they should be monsters or locations/items/abilities [in the case of Maxwell's Demon, Strawman and the Chinese Room, at least].
I recently had an idea, and from that idea there came an intense moment of fridge horror:
Deixis is shaped by belief. What happens when someone has a severe mental disorder?
CRE 2, CHA 1, CON 4
Target: One Opponent
Effect: Deal 3d6+CRE damage. The Textbook Sociopath cannot use his automatic defense until the beginning of his next turn.
Effect: Philosophers targetting the Textbook Sociopath with skills that use CHA treat their CHA as being reduced by the Sociopath's CON, to a minimum of 0.
The original idea, which I'll admit may offend, was that furries would become lycanthropes.
I was discussing the game with my housemate and he said a good enemy would be a A True [entity]. I believe he was referencing the No True Scotsman fallacy, we just thought it would be an interesting enemy. Especially if a skill or ability would be to counter a Philosopher's skill/ability by declaring that, "No true Existentialist would have done that!"
I'm not great with the mechanic just yet but I'm tryin', so if anything comes of this I'll post it.
"It's just mind over matter, if you don't mind than what does it matter." - me