As I have written in my Play Test thread, I've finally run the game and here's one point that I find a little poorly designed or not codified enough. My explanations to my players about Treatise and Pages got us thinking. We're players and DM's that need something hard and real for an XP system. We really like the idea of having the xp as currency, that really got my players thinking about the world and how valuable information must be.
Here's what we thought:
An open ended XP system is a bit, well, too open ended. My players and I come from varied backgrounds on RPGs: from 1st to 4th edition D&D, L5R, all the Warhammer (fantasy & 40k) iterations, Dogs in the Vineyard, Hackmaster (4th & Basic), and the list goes on and on.
Here's the thing, we've been thinking that to appeal to a wider audience we're gonna need a more defined XP system. Yeah I know, "Wow, that's all we need. You must be a genius game developer." Haha, nope, just a guy that really likes this system. D&Dis is pretty straightforward in its mechanic and how the game is presented; really, the only thing that's hard to wrap your head around is all the Philosophy (simple enough with some Wiki searching) and the world (it's pretty awesome but damn is it complicated).
We came up with three Xp progressions that allow any DM to easily figure out how many Pages/Treatise to give players at the end of a combat. There are four in total - Slow/Standard/Quick and Boss. The first three are for giving Xp to players for regular encounters and the last is how much should be given when they face a boss monster. It’s probably best to mix and match progressions depending on how well/poorly players did. There is also a discretionary cache of pages for DM’s to take away or give based on how well/poorly players did.
|Treatise and Pages per Enemy Level
||1 Page per enemy level*
||2 Pages per enemy level*
||3 Pages per enemy level*
||5 Pages per enemy level*
|* = -/+5 Pages per encounter for DM Discretion
Slow - The Slow progression starts at 20 Encounters per level and eventually, around Level 4, rounds down to 12 Encounters per level.
Standard – Starts at 10 Encounters per level and eventually, around Level 5, rounds down to 6 Encounters per Level.
Quick - Starts at 7 Encounters per level and eventually, around Level 5, rounds down to 4 Encounters per Level.
Boss – Start at 4 Encounters per level and eventually, around Level 3, rounds down to 3 Encounters per Level.