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Re: Rulebooks
Meta Ad InfinitumMeta Ad Infinitum 03 Mar 2018 12:04
in discussion Community / Chatter » Rulebooks


It took a few days for this to reach down the internet pipeline to me but I'm more than happy to give you permissions for this. Thankfully, no Adbots have tried to reach a level of sophistication near Gothic quotations so I'm more than happy to give you the all clear on this. Sadly, even during the height of D&Dis we had a lot more ideas than proof readers.

For the time being, I'm going to create a copy and then open up the current ones as Public. Once you've made a few edits, or ideally just PM'd me with a gmail account, I should be able to set it back to Private or leave it as a sandbox depending on your preference (Google Docs have actually been reasonably secure; I mostly took the measure in the wake of a vandalism spree).

Re: Rulebooks by Meta Ad InfinitumMeta Ad Infinitum, 03 Mar 2018 12:04
Re: Rulebooks
TheWakalixTheWakalix 27 Feb 2018 02:37
in discussion Community / Chatter » Rulebooks

I would like to edit this. I liked the original, and this new one looks promising (for certain values of "new"), but there are some errors in this volume that just stand out so much.

(I am not an adbot. I can demonstrate this with quotes: "The sleep of reason produces monsters." "They enslave their children's children who make compromise with sin." "All shall be well and all matter of thing shall be well." Can adbots feign Intellectual-Gothic Quotation Selection Skill? I think not.)

Re: Rulebooks by TheWakalixTheWakalix, 27 Feb 2018 02:37
Re: Hello
Meta Ad InfinitumMeta Ad Infinitum 02 Jan 2013 17:38
in discussion Community / Chatter » Hello


Sorry the email got stuck in my spam filter [or didn't forward at all] and I came here on the notification of a D&Diser that I'd have a message. I started off in about the same position with this game, maybe even less experience than that. It all comes in due time, anyway. Now I'm worried about Post-Grad Philosophy stuff. The fact of the matter here is that this is a rather small niche game and keeping activity flowing and people interested has been hard. For the most part, I've given up, honestly; Not enough people to organize games arounds this days and not enough fresh ideas in my own head to keep things interesting.

I've been turning into even more of a casual user of forums and RPGs to focus on academic stuff. I'd like to help where I can but I'm not sure I have the initiative and time to organize a game. Halceon might but even then, it's hard to drum up players and really difficult to write up a campaign/setting for this sort of game.

Still, if you want to organize this game with friends or have other ideas for siderules and etc, I'd be happy to discuss whatever needs to be discussed.

Sorry again for the late reply,


Re: Hello by Meta Ad InfinitumMeta Ad Infinitum, 02 Jan 2013 17:38
Re: Hello, World!
RawNovemberRawNovember 14 Dec 2012 04:00
in discussion Community / Chatter » Hello

I'm RawNovember, a high school student regretfully stuck in the coldest part of the Great Plains. Next year I shall have fled, but to where I know not yet. I'd like to study history as well as something else- philosophy or Chinese, I suppose. My experience with philosophy is only slightly more than my experience with Dresden Codak- that is to say, three years of frenzied, solitary reading and quite a few bad debate tournaments.
I'm sort of an arms-length fan of tabletop games and forums, but I am often too busy pursuing my own devices to commit to a niche activity. College applications and English deadlines are among the topics I do not deal with well as of yet. Still, I shall not let that hobble me from bugging you all for the next few months over a variety of reasons. Thanks in advance!

Note: My only regret in life thus far is that I did not find this site sooner.

Re: Hello, World! by RawNovemberRawNovember, 14 Dec 2012 04:00

hey, it's been awhile since i was active on here.. in fact i think the whole forum's been rebooted since then. but, i had some more time to go over my previous attempts to start sketching out asian philosophy classes. here're some of my results so far; let me know what y'all think (also i'm on skype so you can message me there as well).

possibilities for asian philo char classes:

(note- assumption is that in Tian and Saraswati they have semi-parallel classes which are distinct from the euro-american forms but probably have some similarities of approach, depending on which euro-american class is used. however, i also figure that these two regions are in contact and people can have learned from schools from the other region, hence there is little need to have 2 whole parallel class-chunks. also it's difficult to find 'important' philosophies in a way other than those listed because they have basically taken over and swamped out all the others that did exist before. oh, and Buddhism might be classified as 'hybrid' except that it's considered 'nastika' (unorthodox) by hindus and therefore it's semi-hindu. and, finally, i haven't 'properly' named any of them. for now they're just written out according to schools of thought, rather than in 'character class' name form.)

each class deals with specific things / approach

Re: New Classes. by eristikophileseristikophiles, 31 Oct 2012 19:50
Re: Hello
HalceonHalceon 07 Oct 2012 16:24
in discussion Community / Chatter » Hello

Hurray and yay!
Welcome to the faculty!

Do you happen to have any art skills?
If so, we're looking for several pieces of art.

If not, you are welcome to provide descriptions and suggest name changes for the various abilities. I'm trying to compile a rules-lite booklet pdf and [needs description] is one of the more annoying things to deal with. Speaking of which, how good are you at explaining rules? I might need more people to go over the draft for readability and sensemaking.

Possibly the most celebrated type of help would be playing the game and giving feedback on where you've stumbled, what you've had to houserule and what has worked like a charm.

Meanwhile, you can connect with the people in some more direct ways, like skype (I'm Halceon, surprise, surprise) or G+ ( or something.

And keep the interest alive, that's probably the primary thing. We're all sort of busy with things and DnDis suffers for it.

Re: Hello by HalceonHalceon, 07 Oct 2012 16:24
Re: Hello
Space MorrisseySpace Morrissey 30 Sep 2012 23:35
in discussion Community / Chatter » Hello

Sorry, that was my megalomaniacal alter ego. I'm a big DND fan, Dresdan Codak follower for the last two or three years, and have a B.A. in philosophy. I would like to help with this thing you are doing, please!

Re: Hello by Space MorrisseySpace Morrissey, 30 Sep 2012 23:35
Re: Hello
Space MorrisseySpace Morrissey 30 Sep 2012 23:33
in discussion Community / Chatter » Hello



Re: Hello by Space MorrisseySpace Morrissey, 30 Sep 2012 23:33
Re: Hello
Meta Ad InfinitumMeta Ad Infinitum 15 Sep 2012 23:00
in discussion Community / Chatter » Hello

Hey. Things have been fairly slow here especially since University has started again and I've been putting more time and effort into things. I've always been more than happy to help and anwser questions but at the moment I don't have the creative will to conjure up a campaign. Anyone who does want to try is welcome to and can count my amongst their players.

D&Dis is also what got my started on the same path and it was only a few years ago I was in your same position. I'm happy to help out but be forewarned, we're not all we should be.

Re: Hello by Meta Ad InfinitumMeta Ad Infinitum, 15 Sep 2012 23:00

It's potentially a bit min-max-y and as a DM personally I'd be wary of it until I saw a solid justification and felt the player could pull it off. If I liked the flavour, I'd probably demand a lot of notes be shared and that I be given the right to decide when the personalities switched. Not always in battle either. If someone wanted to come in with an item that did it, then I could see it randomized but I'd need a good name and description for it and I'd have it trigger randomly outside of combat.

Further, the way you've set it up, the character would gain experience at half the rate of other characters. I think it'd be best to see experience gained as a single character so he wouldn't lag too far behind.

All said and done; I wouldn't codify it on the wiki but if I trusted the player and he was dead set on it then I'd relucantly homerule it in.

As a sidenote, I'd tack on that the two philosophies given are relatively compatible, I'd personally point more towards contradicting sides of the scale; Positivist and Apologist, Utilitarian and Objectivist (Atheist Existentialist) or some fairly contradictory affair like that.

Question: what are people's thoughts on a character with a split personality? one a positivist and the other an existentialist: atheistic? I was thinking that the mechanic for deciding which one is in play is that a coin (or other vehicle of random chance) could be flipped at the beginning of a turn and that would decide which of the two personalities is in play and whichever is in play is the one that gains xp and also the one who's stats are important.


Re: Questions and Answers by KaiHereKaiHere, 15 Sep 2012 22:29
Re: Hello
KaiHereKaiHere 15 Sep 2012 05:56
in discussion Community / Chatter » Hello

Hey there, KaiHere. I'm new to both beta testing games and honestly tabletop games in general. I ended up here because I'm a reader of Dresden Codak and I've always enjoyed the idea of a real Dungeons and Discourse. I'm a big philosophy nerd, majored in college and spend a lot of time reading philosophy on my own.

so one day I was sitting there thinking "hey, I wonder if anyone's been driven and nerdy enough to actually work it out?" and then I was like "hey internet, reveal to me your secrets!" and then I found this website. so I'm here now, I'm really excited that this even exists and I'm really excited to help in any way possible.

Re: Hello by KaiHereKaiHere, 15 Sep 2012 05:56
Re: Lexicon
AskaladAskalad 09 Sep 2012 20:26
in discussion Community / Chatter » Lexicon

It certainly looks interesting, but I don't believe that I'll have enough time for it right now.

I really wish I could, however. Sowwy. :c

Re: Lexicon by AskaladAskalad, 09 Sep 2012 20:26
HalceonHalceon 04 Sep 2012 05:19
in discussion Community / Chatter » Lexicon

After recently being introduced to Lexicon, I went and made a wiki for it.
We still kinda need a few players to even begin the first book, so you might want to drop by this link and sign up.

Lexicon by HalceonHalceon, 04 Sep 2012 05:19

This is being an Abraham Lincoln. This is not being Abraham Lincoln. This is DnDis.

I think it would be interesting to treat everything as combat. For example, suppose your boat sinks when you're in sight of land. The ocean keeps whispering to you that now would be a good time to take a nap, and if you inhale, all of your problems will go away. The ocean has like a sextillion HP, so you can't reasonably defeat it, but you might be able to run away before the ocean wins the argument.

Re: Questions and Answers by DanielLCDanielLC, 28 Aug 2012 23:37

HP: 5
Con: 1
Cha: 3
Cre: 1

Standard Action/Free Action (See text)
Roll: 2d6+CHA vs. 7+Target's CON
Effect: As a Standard Action, a tribble can compel a target to comb it. Each round, the tribble can reroll to hold the compulsion as a Free Action. Combing a tribble is a Full Action. Only one philosopher can comb a tribble at a time.

Standard Action
Effect: The tribble creates a new tribble that acts at the end of this tribble's next turn.

Effect: Once there are clearly too many tribbles for the enemy party to handle, they lose.

A group of tribbles of any size can be defeated as a standard action with Occam's Razor.

A tribble is a small ball covered in long, unkempt fur.

Tribbles do not attack directly. They will purr until a philosopher starts combing them, then reproduce until they overwhelm all nearby philosophers. They will then collapse into a black hole. Because black holes have no hair, they will cease to exist, and the black hole will evaporate harmlessly.

Tribbles are little danger on their own, but can easily overwhelm philosophers in groups. They are also problematic when paired with other enemies, as they leave any philosopher combing them open to attack, and distract all enemies because they must be defeated quickly.

More than happy to.

Originally I wanted to bring out the greek classes with this but inspiration hit a snag so I think we'll be sticking to Vanilla.

Re: A Forum Game by Meta Ad InfinitumMeta Ad Infinitum, 27 Aug 2012 02:05

I'm down for it, if you are willing to take a noob.

Re: A Forum Game by Focal LaochFocal Laoch, 27 Aug 2012 02:03
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