Image

“The art of maintaining and manipulating appearances in the public eye, utilized by politicians, preachers, and various popinjays, is an oft-exploited set of skills utilized by the various masters of Charisma, Conviction, and Credibility, although, the nature of the business makes it difficult to maintain credibility. While somewhat suspicious, those skilled in maintaining their image tend to make good leaders; their skills are quite useful when distributing buffs and defences among teammates.
Outside of argument, masters of imagery are often well-read in the creations of Machiavelli, Hobbes, and other political thinkers, and knowledge of politics and political science come very naturally to them and are quite skilled at. They are also very skilled at negotiations, particularly formal ones”.
- Ethos Edition of Philosopher’s Guide to Sophos, Chapter 4: Advocates and Arguments

Rank 1
Smear Campaign
Standard Action
The first thing any worth while politician learns is how to sling mud.
Target: One Opponent
Roll: 2d6+CHA vs. 10+Level/3
Effect: Decrease the target's CRE by two for CHA/2 rounds. Does not stack.
It's all part of a smear campaign. - Medea Benjamin

Rank 2
Bandwagon
Standard Action
A skilled politician knows that it's better not to waste their resources kicking someone when they're down. The Politician offers his opponent the chance to join a winning team
Target: One opponent
Effect: Instead of attacking, the politician will offer the target a chance to "get on the winning side"; this can, of course, be only done if the politician is winning [a decision made by the Target]. If the target consents, it becomes a willing plot element and leaves the battle.

Rank 3
Flag Waving
Standard Action
The Philosopher produces a flag. Not just any flag, the most appropriate flag for the situation. Waving this banner high, they revitalize the faculty's belief in their cause.
Target: One ally
Effect: Target may use your CON in place of theirs while defending for CHA/2 turns.
Patriotism is the last refuge of a scoundrel. - Samuel Johnson

Rank 4
Modified Limited Hangout
Standard Action
Skillful Politicians know how to take the blame without taking the consequences.
Target: One ally
Effect: When damaged, you and the target may take the net damage inflicted and divide it between yourselves as you please, you may do this for CHA/2 turns.
You think, you think we want to, want to go this route now? And… let it hang out, so to speak? -Richard Nixon

Rank 5
Justified Ends
Standard Action
The Politician channels the spirit of Machiavelli to deal an underhanded blow against their foes.
Target: Up to CHA Opponents.
Roll: 2d6+CHA vs. 10+Level/3
Effect: You may subtract up to CHA points from your targets' stats distributed as you wish. On success, then all of the target's stats are reduced by one point for each of the CHA points spent on him. On failure, then your stats are reduced by what your opponent's stats would have been reduced by. The effect lasts until the end of the user's next turn.

Rank 6
Personality Cult
Standard Action
Great Politicians do not make change themselves but through inspiring their followers.
Target: All allies
Effect: All party members gain CHA/2 to their CRE and CON until your next turn.
Therefore the best fortress is to be found in the love of the people -Machiavelli

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