The Fantasy Lands

The Fantasy lands cover a entire hemisphere of Deixis, The fantasy lands have "edges", the Fantasy Land's western Boarder is that of Tian and to the east is Sophos. While in other half of Deixis, belief is capable of manipulating matter, this is done on a very minor and limited scale compared to the sway belief and imagination holds over the Fantasy Lands. The Fantasy lands are volatile, with no certain landscape changing according to the person with the most powerful imagination and conviction. Since the great war of the fourth wall lead to the exile of the mages, the most powerful of them rule over vast sections of land, keeping them mostly stable in accordance to how they imagine them. Often meetings in the Fantasy Lands swiftly turn into a battle of wills, with the winner controlling the landscape around them. Because of this, many mages are almost completely isolated from each other, either preferring the complete control of isolation or being unable to control their imagination (in the case of many unfortunate prodigies). This isolation generally causes lapses in their sanities, as they try to create companions or impose their will on others, sometimes even creating fantasy worlds that revolve around their twisted desires and beliefs that strangely resemble eerily mutilated works of fiction from great authors. Sometimes however covens of mages form, creating a collaborative scape which may be almost as stable as solid half Deixis, though often much stranger, these are called Collective Zones. Even though it has edges, supposedly its center goes on forever simply because few people can ever imagine it ending; maps of space time would show it as a giant hole the edges going forever down, excepting a single thin line across. The Sophists apparently set up a trade road based around "mile stones" which basically told the mile what it was while in the fantasy lands, and enabled one to actually cross them without resorting to Philosophy. If this road still exists is unknown, but seems likely considering that even the most badly damaged of Sophist Ruins are in remarkably good condition when compared with either Itzamnian or Minervan ruins.

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